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	<title>Comments for Paul Evans</title>
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	<link>http://paulecoyote.com</link>
	<description>Some independent thoughts of a software developer in the games industry</description>
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		<title>Comment on Update &#8211; Still alive by paulecoyote</title>
		<link>http://paulecoyote.com/2009/09/02/update-still-alive/#comment-61</link>
		<dc:creator>paulecoyote</dc:creator>
		<pubDate>Thu, 03 Sep 2009 10:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/2009/09/02/update-still-alive/#comment-61</guid>
		<description>Heheh, you making fun?  ;0)
You know I wonder if you ever sleep the amount of stuff you manage to publish and produce on the web Ryan.</description>
		<content:encoded><![CDATA[<p>Heheh, you making fun?  ;0)<br />
You know I wonder if you ever sleep the amount of stuff you manage to publish and produce on the web Ryan.</p>
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		<title>Comment on Update &#8211; Still alive by netflow</title>
		<link>http://paulecoyote.com/2009/09/02/update-still-alive/#comment-60</link>
		<dc:creator>netflow</dc:creator>
		<pubDate>Thu, 03 Sep 2009 10:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/2009/09/02/update-still-alive/#comment-60</guid>
		<description>Looking forward to the new articles man.. The droves of your raving lunatic fans are starting to get impatient and quite aggressive in their demands that I produce the next Paul Evan&#039;s article on www.industrybroadcast.com.  I don&#039;t know how much longer I can hold them off</description>
		<content:encoded><![CDATA[<p>Looking forward to the new articles man.. The droves of your raving lunatic fans are starting to get impatient and quite aggressive in their demands that I produce the next Paul Evan&#8217;s article on <a href="http://www.industrybroadcast.com" rel="nofollow">http://www.industrybroadcast.com</a>.  I don&#8217;t know how much longer I can hold them off</p>
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		<title>Comment on Career in the Game Industry by paulecoyote</title>
		<link>http://paulecoyote.com/2009/02/01/career-in-the-game-industry/#comment-49</link>
		<dc:creator>paulecoyote</dc:creator>
		<pubDate>Mon, 18 May 2009 13:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=14#comment-49</guid>
		<description>Hmm, that is a question that is very difficult to answer with just that info.  I think it would be best to search for posts and perhaps post (with more info) on a forum at &lt;a href=&quot;http://www.gamedev.net/&quot; rel=&quot;nofollow&quot;&gt;http://www.gamedev.net/&lt;/a&gt; - or contact a recruitment agency like &lt;a href=&quot;http://www.amiqus.com/games/&quot; rel=&quot;nofollow&quot;&gt;http://www.amiqus.com/games/&lt;/a&gt; to discuss what you shoud be aiming for.  You might also want to contact reputable universities to ask what they think - take a look at their entry requirements and see what is on their reading lists.

Math is an important skill and wouldn&#039;t hurt.  Programming has some increasingly specialised roles to fill, and some of those roles are less math intensive than others.  English is very important too and a cv/resume could be ruined by having many spelling or gramatical errors.

As for breaking in to the industry as a graduate, I have heard it said repeatedly that a strong personal portfolio that shows you can do the work gives you an advantage.  Try working with a few friends on a project if solo is too daunting... or with some of the excellent people at &lt;a href=&quot;http://creators.xna.com/&quot; rel=&quot;nofollow&quot;&gt;http://creators.xna.com/&lt;/a&gt;.  Gamedev.net also often have &quot;help wanted&quot; postings.  It is a way of having some kind of relevant experience without actually being employed in the industry.

If you are coming from another industry then you should already have a body of work to talk about and experience to offer.  If you are the right fit for a company they will consider you.</description>
		<content:encoded><![CDATA[<p>Hmm, that is a question that is very difficult to answer with just that info.  I think it would be best to search for posts and perhaps post (with more info) on a forum at <a href="http://www.gamedev.net/" rel="nofollow">http://www.gamedev.net/</a> &#8211; or contact a recruitment agency like <a href="http://www.amiqus.com/games/" rel="nofollow">http://www.amiqus.com/games/</a> to discuss what you shoud be aiming for.  You might also want to contact reputable universities to ask what they think &#8211; take a look at their entry requirements and see what is on their reading lists.</p>
<p>Math is an important skill and wouldn&#8217;t hurt.  Programming has some increasingly specialised roles to fill, and some of those roles are less math intensive than others.  English is very important too and a cv/resume could be ruined by having many spelling or gramatical errors.</p>
<p>As for breaking in to the industry as a graduate, I have heard it said repeatedly that a strong personal portfolio that shows you can do the work gives you an advantage.  Try working with a few friends on a project if solo is too daunting&#8230; or with some of the excellent people at <a href="http://creators.xna.com/" rel="nofollow">http://creators.xna.com/</a>.  Gamedev.net also often have &#8220;help wanted&#8221; postings.  It is a way of having some kind of relevant experience without actually being employed in the industry.</p>
<p>If you are coming from another industry then you should already have a body of work to talk about and experience to offer.  If you are the right fit for a company they will consider you.</p>
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		<title>Comment on Career in the Game Industry by Jordan Kennedy</title>
		<link>http://paulecoyote.com/2009/02/01/career-in-the-game-industry/#comment-47</link>
		<dc:creator>Jordan Kennedy</dc:creator>
		<pubDate>Mon, 18 May 2009 13:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=14#comment-47</guid>
		<description>I was wondering exactly how good do you need to be with computer&#039;s and how strong you need to be in maths to get a job in gaming as i probably am not the greatest artist, but my creativity isn&#039;t shocking either. From this what job&#039;s could i be able to get and what are the requirements/career opportunities of each? Thanks.</description>
		<content:encoded><![CDATA[<p>I was wondering exactly how good do you need to be with computer&#8217;s and how strong you need to be in maths to get a job in gaming as i probably am not the greatest artist, but my creativity isn&#8217;t shocking either. From this what job&#8217;s could i be able to get and what are the requirements/career opportunities of each? Thanks.</p>
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		<title>Comment on Agile Development &#8211; Vocabulary by Joe Riego</title>
		<link>http://paulecoyote.com/2009/02/22/agile-development-vocabulary/#comment-38</link>
		<dc:creator>Joe Riego</dc:creator>
		<pubDate>Fri, 01 May 2009 17:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=33#comment-38</guid>
		<description>Good stuff.</description>
		<content:encoded><![CDATA[<p>Good stuff.</p>
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		<title>Comment on Industry Broadcast.com featured my blog! by netflow</title>
		<link>http://paulecoyote.com/2009/04/17/industry-broadcastcom-featured-my-blog/#comment-35</link>
		<dc:creator>netflow</dc:creator>
		<pubDate>Fri, 17 Apr 2009 19:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/2009/04/17/industry-broadcastcom-featured-my-blog/#comment-35</guid>
		<description>certainly looking forward to getting my greasy paws on your next article Paul!  It&#039;s a privilege to have your name on the list of great contributors that make Industrybroadcast.com possible!</description>
		<content:encoded><![CDATA[<p>certainly looking forward to getting my greasy paws on your next article Paul!  It&#8217;s a privilege to have your name on the list of great contributors that make Industrybroadcast.com possible!</p>
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		<title>Comment on Agile Development &#8211; Vocabulary by Industry Broadcast.com featured my blog! &#171; Paul Evans</title>
		<link>http://paulecoyote.com/2009/02/22/agile-development-vocabulary/#comment-34</link>
		<dc:creator>Industry Broadcast.com featured my blog! &#171; Paul Evans</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=33#comment-34</guid>
		<description>[...] and amazing to be able to download a podcast with my own words read back to me on the subject of Agile Vocabulary.&#160; Perhaps I should read aloud new articles to myself to make sure they are friendly to that [...]</description>
		<content:encoded><![CDATA[<p>[...] and amazing to be able to download a podcast with my own words read back to me on the subject of Agile Vocabulary.&#160; Perhaps I should read aloud new articles to myself to make sure they are friendly to that [...]</p>
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		<title>Comment on Agile Development &#8211; Vocabulary by Agile Development – RPS Estimation &#171; Paul Evans</title>
		<link>http://paulecoyote.com/2009/02/22/agile-development-vocabulary/#comment-28</link>
		<dc:creator>Agile Development – RPS Estimation &#171; Paul Evans</dc:creator>
		<pubDate>Sun, 08 Mar 2009 23:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=33#comment-28</guid>
		<description>[...] Paul Evans Some independent thoughts of a software developer in the games industry      &#171; Agile Development -&#160;Vocabulary [...]</description>
		<content:encoded><![CDATA[<p>[...] Paul Evans Some independent thoughts of a software developer in the games industry      &laquo; Agile Development -&nbsp;Vocabulary [...]</p>
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		<title>Comment on Agile Development &#8211; Vocabulary by M N Mamun</title>
		<link>http://paulecoyote.com/2009/02/22/agile-development-vocabulary/#comment-27</link>
		<dc:creator>M N Mamun</dc:creator>
		<pubDate>Sat, 07 Mar 2009 18:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=33#comment-27</guid>
		<description>Nice Scrum vocabulary article, thanks for posting :)

I am wrting my real experiences on Scrum to understand the deep meaning of the terminologies. You may want to check:
http://evilword.wordpress.com/

BR
~Mamun</description>
		<content:encoded><![CDATA[<p>Nice Scrum vocabulary article, thanks for posting <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I am wrting my real experiences on Scrum to understand the deep meaning of the terminologies. You may want to check:<br />
<a href="http://evilword.wordpress.com/" rel="nofollow">http://evilword.wordpress.com/</a></p>
<p>BR<br />
~Mamun</p>
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		<title>Comment on Agile Development &#8211; Vocabulary by paulecoyote</title>
		<link>http://paulecoyote.com/2009/02/22/agile-development-vocabulary/#comment-21</link>
		<dc:creator>paulecoyote</dc:creator>
		<pubDate>Mon, 23 Feb 2009 20:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://paulecoyote.wordpress.com/?p=33#comment-21</guid>
		<description>Thanks for the feedback and the link - I&#039;ve bookmarked that link for reading later.  You are right I did mean the scheduled end of the sprint doesn&#039;t change when saying the “deadline for a deliverable ” didn&#039;t change.  Perhaps I should change &quot;deliverable&quot; for &quot;working version of your software in its current state&quot;.  I wanted to emphasize that there should be something working and useful to show and get feedback from.

The gardening thing came from thinking about the things I need to do in my own garden :-)  I had never seen it explained that way before either.  I figured if I explained it well enough using a completely new metaphor that might prove I understood the concepts pretty well.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback and the link &#8211; I&#8217;ve bookmarked that link for reading later.  You are right I did mean the scheduled end of the sprint doesn&#8217;t change when saying the “deadline for a deliverable ” didn&#8217;t change.  Perhaps I should change &#8220;deliverable&#8221; for &#8220;working version of your software in its current state&#8221;.  I wanted to emphasize that there should be something working and useful to show and get feedback from.</p>
<p>The gardening thing came from thinking about the things I need to do in my own garden <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   I had never seen it explained that way before either.  I figured if I explained it well enough using a completely new metaphor that might prove I understood the concepts pretty well.</p>
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